| M'lah Sihfay ( @ 2009-11-08 11:22:00 |
| Entry tags: | larp |
Edit - resolved!
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I suppose I could now take this space as an opportunity to ramble for a bit about how fucking terrified I am that this game won't work. I think I have GM paranoia right now. Casting this run was really hard for a combination of reasons--multiple people having the same character as their optimal fit, some people having *no* characters as their optimal fit, lack of both girls and troupe members until very recently, various other issues. So I have the semi-irrational fear that I'm about to get five emails saying "I don't think this is a good character for me...."
Augh.
I also just finished rewriting the game. Rewriting anything tends to make me antsy about it, but working on this game...for one thing, I have to seriously struggle against my urge to write incredibly wordy, detailed character sheets. I wanted these sheets to be brief, impressionistic; but of course, then I'm terrified that I'm not conveying enough information to the player, or the right information. And I found a few information holes or inconsistencies, on edit, that made me facepalm *hard.* I did my best to flesh out the two significantly weaker characters on this edit, but I'm not sure they can *ever* be fleshed out enough to work (and I had to cast somebody who I know is a fabulous player as one of them even though it was not my first choice for her, even more nervemaking.)
Shebop is very much a wind-it-up-and-let-it-go game. I'm trying to set up a very peculiarly balanced, epically awkward situation with some interesting characters, purely to see how things fall apart. Engineering that situation...augh. Trying to balance this game's character sheets feels like building a house of cards. And I can only place the cards, it's *entirely* up to the players to make something out of them, as this game is meant to have very hands-off GMing (which was, btw, something I did screw up more than once in the first run)...I do not do hands-off well. I'm scared that a badly cast player is going to send the whole thing tumbling down. I...I...
*insert sound of GM undergoing nervous implosion*
I keep telling myself that most of the players enjoyed the first run. There was some issues; I'm doing my best to fix them. And I think I've definitely made a few things more interesting, even with the relatively minor edits I'm doing. (Just adding eleven words to one particular sheet may *completely* alter the tone of the game; and that's all I'm saying about that here.) But asldkfjalsdkjf. My nerves are overriding my intellect here.
Is this normal?
(((I just had a drop in Shebopaleileigh, the game I'm running Friday night at SFS.
I am looking for a LARPer, ideally female, with high tolerance for odd character elements; saying no more due to spoilers. The character available is an older woman, somewhat manipulative, recently widowed and in a very interesting position.
I have already sent out character hints, some of which are spoilers, though not full sheets. (Because I'm rewriting the game, um, today. ^^;;;;;) I could possibly casting-shuffle to accommodate, but I'd rather not.
Know anybody? PASS IT ON!)))