M'lah Sihfay ([info]wired_lizard) wrote,
@ 2009-11-08 11:22:00
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Entry tags:larp

Edit - resolved!
<333333

I suppose I could now take this space as an opportunity to ramble for a bit about how fucking terrified I am that this game won't work. I think I have GM paranoia right now. Casting this run was really hard for a combination of reasons--multiple people having the same character as their optimal fit, some people having *no* characters as their optimal fit, lack of both girls and troupe members until very recently, various other issues. So I have the semi-irrational fear that I'm about to get five emails saying "I don't think this is a good character for me...."

Augh.

I also just finished rewriting the game. Rewriting anything tends to make me antsy about it, but working on this game...for one thing, I have to seriously struggle against my urge to write incredibly wordy, detailed character sheets. I wanted these sheets to be brief, impressionistic; but of course, then I'm terrified that I'm not conveying enough information to the player, or the right information. And I found a few information holes or inconsistencies, on edit, that made me facepalm *hard.* I did my best to flesh out the two significantly weaker characters on this edit, but I'm not sure they can *ever* be fleshed out enough to work (and I had to cast somebody who I know is a fabulous player as one of them even though it was not my first choice for her, even more nervemaking.)

Shebop is very much a wind-it-up-and-let-it-go game. I'm trying to set up a very peculiarly balanced, epically awkward situation with some interesting characters, purely to see how things fall apart. Engineering that situation...augh. Trying to balance this game's character sheets feels like building a house of cards. And I can only place the cards, it's *entirely* up to the players to make something out of them, as this game is meant to have very hands-off GMing (which was, btw, something I did screw up more than once in the first run)...I do not do hands-off well. I'm scared that a badly cast player is going to send the whole thing tumbling down. I...I...

*insert sound of GM undergoing nervous implosion*

I keep telling myself that most of the players enjoyed the first run. There was some issues; I'm doing my best to fix them. And I think I've definitely made a few things more interesting, even with the relatively minor edits I'm doing. (Just adding eleven words to one particular sheet may *completely* alter the tone of the game; and that's all I'm saying about that here.) But asldkfjalsdkjf. My nerves are overriding my intellect here.

Is this normal?

(((I just had a drop in Shebopaleileigh, the game I'm running Friday night at SFS.

I am looking for a LARPer, ideally female, with high tolerance for odd character elements; saying no more due to spoilers. The character available is an older woman, somewhat manipulative, recently widowed and in a very interesting position.

I have already sent out character hints, some of which are spoilers, though not full sheets. (Because I'm rewriting the game, um, today. ^^;;;;;) I could possibly casting-shuffle to accommodate, but I'd rather not.

Know anybody? PASS IT ON!)))



(17 comments) - (Post a new comment)


[info]paper_crystals
2009-11-08 04:28 pm UTC (link)
Hey! Will you be at Arisia?

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[info]wired_lizard
2009-11-08 04:30 pm UTC (link)
Definitely there, probably not getting a room (I'm local, it's expensive), definitely not running any games, just there to hang out. You?

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[info]paper_crystals
2009-11-08 05:00 pm UTC (link)
I will be there. I will be in a room because I am coming from out of state and all that. And I always get a room. (Back when I was living with my parents it was my weekend of not living them.)

I can PM you my cell phone number if you want or we can just see if we run into each other.

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[info]wired_lizard
2009-11-09 03:32 am UTC (link)
We'll run into another; it's Arisia. ;) Insert clever joke about geek mating season and animal magnetism here that I'm a bit too spazzed to actually make.

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[info]lucky_otter
2009-11-08 05:15 pm UTC (link)
If you don't have a room now, you're probably not getting one as they're sold out. :)

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[info]wired_lizard
2009-11-09 03:32 am UTC (link)
Ah, the Arisia vultures have eaten all the rooms. Nom nom nom. Good thing I wasn't planning on one. :)

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[info]lucky_otter
2009-11-09 03:40 am UTC (link)
Yeah, they sold out *36 hours* after they were announced. There are 4 floors closed, which contributed greatly to this, plus the (correct) expectation that they'd go quickly since fewer were available this year.

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[info]juldea
2009-11-08 09:07 pm UTC (link)
So, I was not going to WPI LARP weekend because I have a full-day commitment on Saturday, but if you could get me there from Somerville Friday I could totally do this for you. (By getting me there I need to be able to not spend any money on transit, and it's possible I would NOT need to be back in Somerville after game on Friday, but that would be the best plan probably.)

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[info]wired_lizard
2009-11-08 09:34 pm UTC (link)
Wheeeee! That would be awesome.

I could definitely get you there. It would be a squishy ride--five girls in a Honda Civic--but it would be doable. I am planning to leave Bostonarea at about 3:30 or 4:00 to beat the traffic, but that might be adjustable.

Getting you back might be more iffy, I will admit. My entourage is leaning towards staying Friday night in a hotel, if possible, and not commuting, although commuting isn't entirely out of the question with SFS' schedule. I will check with them.

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[info]juldea
2009-11-08 09:38 pm UTC (link)
Yay! I can definitely squish into your Honda at 3:30-4:00.

I will research whether I need to come back on Friday night. There are people possibly going to my Saturday event from Worcester, so if they can give me both crash space Fri night and a ride Sat morning, we won't need to get me back Fri.

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[info]wired_lizard
2009-11-08 09:48 pm UTC (link)
w00t! Let me know about Friday return trip.

In the meantime, could you please go fill out the game's questionnaire?
http://journey.aegames.org/answer/prompt/144
This is so I can make sure I *can* cast you as this character without making you horribly uncomfortable.

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[info]juldea
2009-11-08 10:08 pm UTC (link)
Done!

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(Deleted post)

[info]juldea
2009-11-08 10:46 pm UTC (link)
Sorry - as I said above, I have a full-day commitment on Saturday and won't be at WPI.

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[info]mllelaurel
2009-11-08 10:47 pm UTC (link)
Sorry about that - I caught the timing on re-read, but not before I clicked post.

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[info]phoenix_rinna
2009-11-09 02:29 am UTC (link)
You seem to have solved the problem, but if there are any further issues or drops, it turns out I will be coming Friday night after all -let me know if you need another last minute extra! :)

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[info]wired_lizard
2009-11-09 03:30 am UTC (link)
I will! Admittedly I think you'd not be happy playing a lot of these characters, but if it happens to be somebody up your alley, I'll give you a buzz.

*internet hugs*

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[info]nevacaruso
2009-11-09 12:18 pm UTC (link)
Is this normal?

I've never written or (unless one counts Still Places) GMed a game, but it seems perfectly normal to fret about whether something you've created will be appreciated/enjoyed by its attended audience (or, in this case, participants). But we won't know until we actually get there.

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